• Interactive boulder wall

    Physical video game on an interactive boulder wall

  • Interactive boulder wall

    Physical video game on an interactive boulder wall

  • Interactive boulder wall

    Physical video game on an interactive boulder wall

  • Interactive boulder wall

    Physical video game on an interactive boulder wall

  • Interactive boulder wall

    Physical video game on an interactive boulder wall

  • Interactive boulder wall

    Physical video game on an interactive boulder wall

  • Interactive boulder wall

    Physical video game on an interactive boulder wall

  • Interactive boulder wall

    Physical video game on an interactive boulder wall

  • Interactive boulder wall

    Physical video game on an interactive boulder wall

Institution

Stuttgart Media University
ILEK, IPOC of Stuttgart University
ICT AG
MXO Media

Project span

2013 – 2016

Website
Awards


11.2015:

Talents prize of MFG Baden-Württemberg
05.2015:
Art Directors Club: Nail in bronze
11.2014:
Koordinaten Festival: 1st price
11.2014 – 11.2015:
Karl Steinbuch scholarship
10.2014:
CommAwards: Special student price

Brief

The interactive climbing wall is an interactive medium that works as a video game.
The climbing area is an over-dimensional display the player can interact with directly.
Shining and touch-sensitive climbing holds distributed all over the wall serve as interfaces.
The players have to climb in order to reach them on a large wall.

On a usual climbing wall, climbing routes are marked by groups of climbing holds (holds and steps) of the same color. You may only use those climbing holds, no others.
In contrast to a usual climbing wall, Tracktion offers several innovative features:

  • You can change the color of the transparent climbing holds thanks to the LEDs inside. Climbing routes can be set up individually or depend on a game algorithm.
  • The interactive climbing holds react to their environment by means of touch sensors
  • The climbing area is also transparent and shows the screen content.

The uniqueness of Tracktion is the combination of these characteristics:
Altogether, they result in an interactive climbing wall as a video game.

Tracktion was invented by my friend Felix Hundhausen and me in late 2012. After a year of pre-production during our free time in 2013, we realized the media installation Psycho Path with the amazing Event Media team of Stuttgart Media University (HdM). The key element of this installation was the interactive climbing wall.
With this installation we won several awards.
After this really productive semester, Felix and I got a scholarship for further development on the technical side and in terms of content.

Yes, Tracktion is definitely our baby 🙂
More information on traction.mxo.cc

Task

Prototyping, manufacturing, producing, graphics & animation, material tests, tech research

Tracktion Demo