• SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

  • SIX HATS

    Interactive event media experience // social experiment

Institution

Animationsinstitut of Filmakademie Baden-Württemberg

Project span

07.2018 – 05.2019

Crew

Director: Jan Fiess
Producer: Vincent Waltan
Technical Director: Jan Fiess
Stage + costumes: Cora Fauser
Music: Patrick Kuhn Botelho
Story dev: Max Wahnelt
Game dev: Ella Estrella Tischa Raetzer
Distribution: Lukas Ritter
Sound Design: Paul Powaljaew

Brief

Project overview

SIX HATS is an interactive immersive experience about integration vs. exclusion:  it is a social experiment designed for six players.

You start as a homogeneous group and play an entertaining game full of motion as well as audiovisual and haptic surprises.
A system leads you:  the Head Corporation. However, if you do not  meet the ideals  of the continuously turning system, one person must leave. Only one person can win.

You are active parts of the experience and decide on its outcome. 

How far will you go to reach your goal?
Will you fight for your own?
Will one of you outdo the others
or is there another way to win the game as a group?

Gameplay

The installation’s central elements are six shining hats. Every person wears a hat with an individual color. The colors change. But you cannot see your own color. You need to COMMUNICATE with the others. Then you play a color game: stand in the area with the same color like your hat. Be quick, do not collide with the others, follow the system’s rules and be part of it. Otherwise it will ban you. The system enjoys the group’s willingness to follow it. The group may be abused as the system’s turning power. The scary potential of a mass movement becomes evident.
Will the participants raise against the system? Act with your own initiative!

Technology

# shining hats     # position tracking     # AR     # computer vision     # internet of things     # video mapping.    # generative graphics     # role play

Task

Project creator, high concept / intention
Technical lead: electronics, programming, installing

Using TouchDesigner, Unity, Mosquitto, OpenCV, OSC, MIDI, HTC Vive, ESP8266, Blender

SIX HATS impressions