Inventing new classic analog board games
Animationsinstitut at Filmakademie Baden-Württemberg
We often play non-digital board games in the kitchen of the Animationsinstitut of Filmakademie Baden-Württemberg. In a workshop with Piero Cioni (author of e. g. World Monuments, Snake Lake) we had the opportunity to invent a board game in teams of five students.
In this workshop we were asked to design a board game without computer which shouldn’t be too easy nor too difficult and though cunning. This is a long process full of test sessions and adjustments.
In the beginning there usually is an idea which moves on to a concept. Using paper prototypes we define rules for the game. Much time later, we start to manufacture the board game. There are loads of tasks facing graphic design, haptics, layout, 3D modeling, etc.
In the end there is a box containing a game which should be playable without the inventors‘ help.
Our result of 2017’s workshop is Vamparty. Each player is a vampire collecting blood. Each vampire needs different blood groups. However, the journey is not that easy: vampires can only travel in the dark. The sun kills them – but the sun is moving all the time. The current position is unforeseeable, so the players need to develop strategies to protect themselves from the sun and still travel over the board to collect blood.
Close cooperation within the teams. The tasks range from the idea to the final box containing the playable game.