• LET’S PLAY ‚Mann ist Mann‘

    Theater play wth interactive components

  • LET’S PLAY ‚Mann ist Mann‘

    Theater play wth interactive components

  • LET’S PLAY ‚Mann ist Mann‘

    Theater play wth interactive components

  • LET’S PLAY ‚Mann ist Mann‘

    Theater play wth interactive components

  • LET’S PLAY ‚Mann ist Mann‘

    Theater play wth interactive components

  • LET’S PLAY ‚Mann ist Mann‘

    Theater play wth interactive components

  • LET’S PLAY ‚Mann ist Mann‘

    Theater play wth interactive components

  • LET’S PLAY ‚Mann ist Mann‘

    Theater play wth interactive components

  • LET’S PLAY ‚Mann ist Mann‘

    Theater play wth interactive components

  • LET’S PLAY ‚Mann ist Mann‘

    Theater play wth interactive components

  • LET’S PLAY ‚Mann ist Mann‘

    Theater play wth interactive components

  • LET’S PLAY ‚Mann ist Mann‘

    Theater play wth interactive components

  • LET’S PLAY ‚Mann ist Mann‘

    Theater play wth interactive components

  • LET’S PLAY ‚Mann ist Mann‘

    Theater play wth interactive components

  • LET’S PLAY ‚Mann ist Mann‘

    Theater play wth interactive components

  • LET’S PLAY ‚Mann ist Mann‘

    Theater play wth interactive components

Institution

Universität Mozarteum Salzburg (Thomas Bernhard Institut für Schauspiel und Regie)

Project span

07.2018 – 10.2018

Premiere: 4th October 2018

Crew

Play:
Anton Andreew,
Maximilian Menzel,
Sophia Schiller,
Anna Seeberger,
Jonathan Stolze

Direction: Diana Merkel
Stage design: Theresa Staindl
Interaction: Jan Fiess
Sound design: Jan Fredrich
Dramaturgy: Yvonne Gebauer
Dance: Sati Veyrunes

Brief

LET’S PLAY ‚Mann ist Mann‘ is a theater play by Universität Mozarteum with several interactive parts to premiere in Salzburg in October 2018. Real and virtual elements join seamlessly in one play and favor the conceptional use of creative technology.

Bertolt Brecht’s theater play ‚Mann ist Mann‘ deals with the simplicity of influencing people.

The plot is about three soldiers who lost their fourth man. They are desperately looking for a new one. They meet the harmless packer Galy Gay who cannot say ‚No‘. They persuade him to join them and convert him into a violent war machine.

Brecht’s version from 1938 criticizes the conversion from human beings into machines by discussing assembly line productions, which came up during that time.
this play translates this social effect into these days when virtual worlds decisively influence people’s perspective.

LET’S PLAY ‚Mann ist Mann‘ is set in a computer game. The actors become more and more part of this computer game. Multiple realities amalgamate while people convert into remotely controllable gadgets.
Technical innovations like Augmented reality (AR), Internet of tings (IoT) and Motion Tracking create a virtual space which overlays the real-existing space dramatically.

The possibility to control analog things discusses the free will of individuals which are in danger to be influenced remotely by media technology.

Media technology supported by Animationsinstitut at Filmakademie Baden-Württemberg

Task

E. g. creating the interactions, visuals, poster, driving the visual part of the show

Using TouchDesigner, Unity, Mosquitto, MQTT, OSC, MIDI, HTC Vive, LEAP Motion, …

Making Of LET’S PLAY ‚Mann ist Mann‘ interactive